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Section 1 | Part 6 : Display Technologies
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Classroom Contents
Augmented Reality in Depth
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- 1 Course Introduction | Augmented Reality in Depth 101
- 2 Section 1 | 1st Part : Section Outline
- 3 Section 1 | Part 2 : Introduction to Augmented Reality
- 4 Section 1 | Part 3 : Growing Market
- 5 Section 1 | Part 4 : Introduction to Virtual Reality
- 6 Section 1 | Part 5 : Difference between AR and VR
- 7 Section 1 | Part 6 : Display Technologies
- 8 Section 1 | Part 7 : Various Type of Displays
- 9 Section 1 | Part 8 : Reality Virtuality Continuum
- 10 Section 1 | Part 9 : Introduction to Mixed Reality
- 11 Section 1 | Part 10 : Key Tracking Technology
- 12 Section 1 | Part 11 : Holography
- 13 Section 1 | Part 12 : AR Browsers
- 14 Section 1 | Part 13 : Real World Application
- 15 Section 2 | Part 1 : Game Engine
- 16 Section 2 | Part 2 : Installing Unity3D
- 17 Section 2 | Part 3 : Introduction to Unity3D Editor
- 18 Section 2 | Part 4 : Setting up Build Settings
- 19 Section 2 | Part 5 : Setup for IOS
- 20 Section 2 | Part 6 : Vuforia Setup
- 21 Section 2 | Part 7 : Vuforia Engine and PhotoScape
- 22 Section 2 | Part 8 : First AR Project
- 23 Section 2 | Part 9 : Globe Project
- 24 Section 2 | Part 10 : Scripting Time
- 25 Section 2 | Part 11 : Time to build app
- 26 Section 2 | Part 12 : APK and Test
- 27 Section 3 ( Old Uncle App ) | Part 1 : How to Proceed
- 28 Section 3 ( Old Uncle App ) | Part 2 : Importing Assets
- 29 Section 3 ( Old Uncle App ) | Part 3 : Scripting
- 30 Section 3 ( Old Uncle App ) | Part 4 : Build Time