ZBrush Techniques: Dice Creation, Texturing, and Advanced Modeling - Livestream Tutorial

ZBrush Techniques: Dice Creation, Texturing, and Advanced Modeling - Livestream Tutorial

Michael Pavlovich via YouTube Direct link

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7 of 29

7 of 29

- Open and Close Circle Options

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ZBrush Techniques: Dice Creation, Texturing, and Advanced Modeling - Livestream Tutorial

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  1. 1 - Intro
  2. 2 - Cube Creation Techniques
  3. 3 - Perspective or Not
  4. 4 - Ref Switcher Plugin
  5. 5 - Move vs Snakehook Brush
  6. 6 - Dynamic Subdiv and Creasing
  7. 7 - Open and Close Circle Options
  8. 8 - ZBrush and Maxon
  9. 9 - Painting Dice Faces
  10. 10 - Detailing Dice Faces
  11. 11 - Thick Skin
  12. 12 - Substance Painter Dice
  13. 13 - Custom Menu Hotkey
  14. 14 - ZRemesh Adaptive Size
  15. 15 - UV Master
  16. 16 - Morph UV
  17. 17 - Surface Noise Weave
  18. 18 - Project History Details
  19. 19 - Tire Detail Rotation
  20. 20 - Array Mesh Tire
  21. 21 - IMM Tire Creation
  22. 22 - Tire Low Res
  23. 23 - Text on a Path
  24. 24 - Bevel Pro
  25. 25 - Polypaint to Texture
  26. 26 - Alphonse Mucha Crescent
  27. 27 - Tangent World and Position Maps
  28. 28 - Beginner ZBrush Pointers
  29. 29 - Mucha Crescent Part 2

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