Completed
- Scale Master ZBrush Scale Unify
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Classroom Contents
Advanced ZBrush Techniques - Anime Head Modeling and More
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- 1 - Harrowing intro
- 2 - Using stressed geometry
- 3 - Sculptris spot tesselate
- 4 - Updated Miro notes
- 5 - Concepting panels
- 6 - Mass, Edges, and Planes refinement
- 7 - Demo anime head ztl
- 8 - Anime head reference in spotlight and timeline
- 9 - Anime mouth
- 10 - Anime Polypaint with spotlight
- 11 - Anime Teeth
- 12 - Anime Tongue
- 13 - Anime Eye
- 14 - Anime head polygroups
- 15 - ZRemesh and Project Anime Head
- 16 - Painting Anime Eyes
- 17 - Polypaint adjust to change eye color
- 18 - Painting the head, lashes, and eyebrows
- 19 - Refining Anime Teeth
- 20 - Contextual Design - light weighting
- 21 - ZModeler Slice
- 22 - Chainmail micropoly cape
- 23 - Surface Noise offset transparency chainmail
- 24 - Scale Master ZBrush Scale Unify
- 25 - Adjust Last with History
- 26 - ZModeler Unweld
- 27 - Topology Brush to Boolean Holes
- 28 - Copying subtool folders between files
- 29 - UV Master Anime Head
- 30 - UV Map Crease Edge Unwrap cleanup
- 31 - Bake polypaint to texture in ZBrush
- 32 - Transpose Master Unify
- 33 - Dynamic Gizmo Symmetry Warhammer 40k Shoulder pad
- 34 - Dots Stroke vs Freehand Stroke vs Lazy Mouse
- 35 - CPU core testing with ZBrush operations