Advanced ZBrush Techniques - Anime Head Modeling and More

Advanced ZBrush Techniques - Anime Head Modeling and More

Michael Pavlovich via YouTube Direct link

- Polypaint adjust to change eye color

17 of 35

17 of 35

- Polypaint adjust to change eye color

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Advanced ZBrush Techniques - Anime Head Modeling and More

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  1. 1 - Harrowing intro
  2. 2 - Using stressed geometry
  3. 3 - Sculptris spot tesselate
  4. 4 - Updated Miro notes
  5. 5 - Concepting panels
  6. 6 - Mass, Edges, and Planes refinement
  7. 7 - Demo anime head ztl
  8. 8 - Anime head reference in spotlight and timeline
  9. 9 - Anime mouth
  10. 10 - Anime Polypaint with spotlight
  11. 11 - Anime Teeth
  12. 12 - Anime Tongue
  13. 13 - Anime Eye
  14. 14 - Anime head polygroups
  15. 15 - ZRemesh and Project Anime Head
  16. 16 - Painting Anime Eyes
  17. 17 - Polypaint adjust to change eye color
  18. 18 - Painting the head, lashes, and eyebrows
  19. 19 - Refining Anime Teeth
  20. 20 - Contextual Design - light weighting
  21. 21 - ZModeler Slice
  22. 22 - Chainmail micropoly cape
  23. 23 - Surface Noise offset transparency chainmail
  24. 24 - Scale Master ZBrush Scale Unify
  25. 25 - Adjust Last with History
  26. 26 - ZModeler Unweld
  27. 27 - Topology Brush to Boolean Holes
  28. 28 - Copying subtool folders between files
  29. 29 - UV Master Anime Head
  30. 30 - UV Map Crease Edge Unwrap cleanup
  31. 31 - Bake polypaint to texture in ZBrush
  32. 32 - Transpose Master Unify
  33. 33 - Dynamic Gizmo Symmetry Warhammer 40k Shoulder pad
  34. 34 - Dots Stroke vs Freehand Stroke vs Lazy Mouse
  35. 35 - CPU core testing with ZBrush operations

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