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Hosting Multiple Interactive Android Clients on Single Computing Platform for IoT
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- 1 Intro
- 2 NEW USE CASES FOR ANDROID
- 3 EASIEST SOLUTION: MULTIPLE DEVICES
- 4 SOLUTION: ENHANCE ANDROID FRAMEWORK
- 5 OUR SOLUTION
- 6 ARCHITECTURE
- 7 IMPLEMENTATION
- 8 CONTAINER
- 9 KERNEL
- 10 I/O DEVICE VIRTUALIZATION
- 11 DEDICATED I/O DEVICES: PASS-THROUGH
- 12 SHARED 1/0 DEVICES: SHARING GRAPHIC AND DISPLAY
- 13 AOSP:LOW MEMORY KILLER
- 14 USE CASE: CLOUD GAMING
- 15 SUMMARY