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A Recipe for Mixed Reality in Mario Kart Live
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- 1 Intro
- 2 Four Gates
- 3 Driving Experience
- 4 Mixed Reality Racing
- 5 Physical Model - Play Space
- 6 Camera Calibration
- 7 Data Stream - IMU Sample
- 8 Data Stream - Video
- 9 Banner Detection
- 10 Search For Transitions
- 11 Walk Transitions
- 12 Pose Estimation
- 13 Marker Resources
- 14 SLAM Definition The computational problem of constructing or updating a map of an unknown environment while simultaneously keeping track of an agent's location with it.
- 15 SLAM Methods
- 16 EKF Update
- 17 SLAM - Example Run
- 18 Predict With IMU
- 19 SLAM - Pure Integration
- 20 Measure - Stillness
- 21 Measure - Driving
- 22 SLAM - Gate Measurement
- 23 SLAM - Results
- 24 Trackspace - User Experience
- 25 Trackspace - Breadcrumbs
- 26 Trackspace Distance
- 27 Track Progress
- 28 Gate Progress
- 29 Move the Game Kart
- 30 Interpolate Toward SLAM
- 31 Place Gate Content
- 32 Update Gate
- 33 Missing Gate
- 34 Trackspace Items
- 35 Dynamic Content
- 36 Dynamic Items
- 37 Render Everything