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A Physical Units Library For C++
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- 1 Introduction
- 2 Agenda
- 3 Results
- 4 Documentation
- 5 Example
- 6 Doubles
- 7 Boost Units
- 8 Implicit Conversion
- 9 Labor
- 10 Use Case
- 11 Return Type
- 12 NYX Library
- 13 Concepts
- 14 Interfaces
- 15 Generic Code
- 16 Performance
- 17 Overhead
- 18 User Experience
- 19 Trigger Bug
- 20 Dimension Mismatch
- 21 Doncaster Facility
- 22 Debugging Experience
- 23 Strong interfaces
- 24 Unit concepts
- 25 Universal template parameter
- 26 Conversions
- 27 Meta Programming Tricks
- 28 Benefits of Using Concepts
- 29 Defining New Units
- 30 Converting to Ratio
- 31 New Use Cases
- 32 Streams
- 33 Official Definition
- 34 Next Steps
- 35 Github
- 36 Users