Completed
- Using a zsphere mannequin
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Classroom Contents
3D to 2D and Back Again - Anatomy, Volume, Perspective, and Some Other Odds and Ends
Automatically move to the next video in the Classroom when playback concludes
- 1 - Intro
- 2 - Music, Sound, and FX
- 3 - Chitubox
- 4 - Sketching lame superhero pose
- 5 - Sketch anatomy volumes
- 6 - Anatomy sketching
- 7 - Head heights
- 8 - Arm muscles
- 9 - Male and female torsos
- 10 - Leg muscles
- 11 - Refine head
- 12 - Head Profile
- 13 - Inking
- 14 - Scale Master & 3D Print Hub
- 15 - Surface Noise
- 16 - Eyebrows
- 17 - Loomis head construction
- 18 - Fibermesh eyebrows
- 19 - Coin decimate and export
- 20 - Chitubox hollow and holes
- 21 - Making a coin with relief
- 22 - Grow polygroup
- 23 - Skull sketch
- 24 - Checking our work with a 3D model
- 25 - Using a zsphere mannequin
- 26 - Using a detailed mannequin to pose
- 27 - BPR Smooth normals
- 28 - Sketching over your mannequin
- 29 - Lezhin artbooks
- 30 - Bevel flat and bevel arc brushes
- 31 - 3D anatomy models