3D to 2D and Back Again - Anatomy, Volume, Perspective, and Some Other Odds and Ends

3D to 2D and Back Again - Anatomy, Volume, Perspective, and Some Other Odds and Ends

Michael Pavlovich via YouTube Direct link

- Grow polygroup

22 of 31

22 of 31

- Grow polygroup

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3D to 2D and Back Again - Anatomy, Volume, Perspective, and Some Other Odds and Ends

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  1. 1 - Intro
  2. 2 - Music, Sound, and FX
  3. 3 - Chitubox
  4. 4 - Sketching lame superhero pose
  5. 5 - Sketch anatomy volumes
  6. 6 - Anatomy sketching
  7. 7 - Head heights
  8. 8 - Arm muscles
  9. 9 - Male and female torsos
  10. 10 - Leg muscles
  11. 11 - Refine head
  12. 12 - Head Profile
  13. 13 - Inking
  14. 14 - Scale Master & 3D Print Hub
  15. 15 - Surface Noise
  16. 16 - Eyebrows
  17. 17 - Loomis head construction
  18. 18 - Fibermesh eyebrows
  19. 19 - Coin decimate and export
  20. 20 - Chitubox hollow and holes
  21. 21 - Making a coin with relief
  22. 22 - Grow polygroup
  23. 23 - Skull sketch
  24. 24 - Checking our work with a 3D model
  25. 25 - Using a zsphere mannequin
  26. 26 - Using a detailed mannequin to pose
  27. 27 - BPR Smooth normals
  28. 28 - Sketching over your mannequin
  29. 29 - Lezhin artbooks
  30. 30 - Bevel flat and bevel arc brushes
  31. 31 - 3D anatomy models

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