Completed
- Checking if player is grounded.
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Classroom Contents
2D Character Movement in Unity - Rigidbody2D Movement and Jumping in Unity - Unity Tutorial
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- 1 - Introduction.
- 2 - Getting Unity ready!
- 3 - Creating our Sprites.
- 4 - Adding Rigidbody2D and Colliders.
- 5 - Creating our C# PlayerController Script.
- 6 - I have a C# course!
- 7 - Understanding what is in our Script.
- 8 - Fields, Properties, and Methods in C#.
- 9 - Using, Classes and MonoBehaviour in C#.
- 10 - Start, Update, and FixedUpdate in C#.
- 11 - The Void keyword in our methods?
- 12 - Creating our Fields.
- 13 - Assigning values to our Fields.
- 14 - How to get player input.
- 15 - Moving our player using AddForce.
- 16 - Jumping using AddForce.
- 17 - Checking if player is grounded.
- 18 - Adding a ground check Trigger.
- 19 - Preventing player rotation.
- 20 - OnTriggerEnter2D in C#.
- 21 - How to add tags to game objects.
- 22 - OnTriggerExit2D in C#.
- 23 - Prevent player double jumping.
- 24 - Final adjustment to our Rigidbody2D.
- 25 - Thanks for watching!