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Classroom Contents
More Node and Art Tips for Blender 3.1
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- 1 - Intro
- 2 - Edge Angle Node
- 3 - Using Point Data Artistically
- 4 - Node Timing Overlays
- 5 - Layering Effects in Geometry Nodes
- 6 - Layering with Switch Nodes
- 7 - Ambient Grunge Node
- 8 - Organizing Group Input Nodes
- 9 - Next Demonstration
- 10 - Human Generator Addon
- 11 - Painting Emissive Textures
- 12 - Procedural Ribbon Texture
- 13 - Procedural Materials
- 14 - Voronoi Scattering for Textures
- 15 - Gradients for Shaders
- 16 - Summary
- 17 - Closing Thoughts
- 18 - Outro