Completed
- Export Character to Substance Painter
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Classroom Contents
Headshot v2 Face Tools Workflow - Converting Old Sculpts to CC Compatible Characters
Automatically move to the next video in the Classroom when playback concludes
- 1 - Intro
- 2 - Headshot Installation
- 3 - GoZ Neutral Base for Scale Reference
- 4 - Removing Expressions
- 5 - Sculpting Lips
- 6 - Decimation Master to Reduce Polycount
- 7 - Export High Res as FBX
- 8 - Importing High Res into Character Creator
- 9 - Opening Headshot v2 Mesh
- 10 - Headshot 2 Align Points
- 11 - Headshot 2 Head Gen AI
- 12 - Headshot 2 Refine Mesh
- 13 - Headshot 2 Attach to Body & Normal Bake
- 14 - Importing Body to Match
- 15 - Morph Adjusting Body and Head
- 16 - Applying Skin, Teeth, and Eye Textures
- 17 - GoZ Body and Head to ZBrush
- 18 - Position High Res Head to CC Topology
- 19 - Project History Brush
- 20 - Project History
- 21 - Body Sculpting Resources
- 22 - Custom Sculpt GoZ to Character Creator
- 23 - Export Character to Substance Painter
- 24 - Substance Painter Bake Mesh Maps with UDIMs
- 25 - Body Texturing
- 26 - Applying Textures to UDIMs
- 27 - Exporting Textures from Substance Painter
- 28 - Importing Textures into Character Creator
- 29 - Changing Lighting with Lightroom
- 30 - Morph Adjust Eyeball Placement