Headshot v2 Face Tools Workflow - Converting Old Sculpts to CC Compatible Characters

Headshot v2 Face Tools Workflow - Converting Old Sculpts to CC Compatible Characters

Michael Pavlovich via YouTube Direct link

- Project History Brush

19 of 30

19 of 30

- Project History Brush

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Headshot v2 Face Tools Workflow - Converting Old Sculpts to CC Compatible Characters

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  1. 1 - Intro
  2. 2 - Headshot Installation
  3. 3 - GoZ Neutral Base for Scale Reference
  4. 4 - Removing Expressions
  5. 5 - Sculpting Lips
  6. 6 - Decimation Master to Reduce Polycount
  7. 7 - Export High Res as FBX
  8. 8 - Importing High Res into Character Creator
  9. 9 - Opening Headshot v2 Mesh
  10. 10 - Headshot 2 Align Points
  11. 11 - Headshot 2 Head Gen AI
  12. 12 - Headshot 2 Refine Mesh
  13. 13 - Headshot 2 Attach to Body & Normal Bake
  14. 14 - Importing Body to Match
  15. 15 - Morph Adjusting Body and Head
  16. 16 - Applying Skin, Teeth, and Eye Textures
  17. 17 - GoZ Body and Head to ZBrush
  18. 18 - Position High Res Head to CC Topology
  19. 19 - Project History Brush
  20. 20 - Project History
  21. 21 - Body Sculpting Resources
  22. 22 - Custom Sculpt GoZ to Character Creator
  23. 23 - Export Character to Substance Painter
  24. 24 - Substance Painter Bake Mesh Maps with UDIMs
  25. 25 - Body Texturing
  26. 26 - Applying Textures to UDIMs
  27. 27 - Exporting Textures from Substance Painter
  28. 28 - Importing Textures into Character Creator
  29. 29 - Changing Lighting with Lightroom
  30. 30 - Morph Adjust Eyeball Placement

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