Valve developers discuss Portal problems  - CS50's Intro to Game Development

Valve developers discuss Portal problems - CS50's Intro to Game Development

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) Aerial Faith Plates

16 of 39

16 of 39

) Aerial Faith Plates

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Valve developers discuss Portal problems - CS50's Intro to Game Development

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  1. 1 ) Introduction
  2. 2 ) What is a Portal?
  3. 3 ) Rendering
  4. 4 ) Texture vs Stencil Tradeoffs
  5. 5 ) Rendering Using Stencils
  6. 6 ) Duplicate Models
  7. 7 ) Clip Planes
  8. 8 ) Banana Juice
  9. 9 ) Recursion
  10. 10 ) Third Person Gotchas
  11. 11 ) Pixel Queries
  12. 12 ) Design
  13. 13 ) Prototyping in 2D
  14. 14 ) Training Basics
  15. 15 ) Portal Funnels
  16. 16 ) Aerial Faith Plates
  17. 17 ) Trigger Catapult
  18. 18 ) Portal Highlight
  19. 19 ) Portal Placement Helper
  20. 20 ) Fun Over Accurate Physics
  21. 21 ) Gels
  22. 22 ) Portal Gel
  23. 23 ) Cutting Sticky Gel
  24. 24 ) Cutting Portal Through Portal
  25. 25 ) Cutting Double Flings
  26. 26 ) Energy Ball To Laser
  27. 27 ) Combining Elements
  28. 28 ) Laser Introduction
  29. 29 ) Laser Saturation
  30. 30 ) Laser Graduation
  31. 31 ) Laser Combination
  32. 32 ) Physics
  33. 33 ) Volumes, Vectors, and Planes
  34. 34 ) Carving Holes
  35. 35 ) Collision Lists
  36. 36 ) Shadow Clones
  37. 37 ) Q&A
  38. 38 ) Reduce Rendering Frustum
  39. 39 ) In Conclusion

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