Completed
) Recursion
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Classroom Contents
Valve developers discuss Portal problems - CS50's Intro to Game Development
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- 1 ) Introduction
- 2 ) What is a Portal?
- 3 ) Rendering
- 4 ) Texture vs Stencil Tradeoffs
- 5 ) Rendering Using Stencils
- 6 ) Duplicate Models
- 7 ) Clip Planes
- 8 ) Banana Juice
- 9 ) Recursion
- 10 ) Third Person Gotchas
- 11 ) Pixel Queries
- 12 ) Design
- 13 ) Prototyping in 2D
- 14 ) Training Basics
- 15 ) Portal Funnels
- 16 ) Aerial Faith Plates
- 17 ) Trigger Catapult
- 18 ) Portal Highlight
- 19 ) Portal Placement Helper
- 20 ) Fun Over Accurate Physics
- 21 ) Gels
- 22 ) Portal Gel
- 23 ) Cutting Sticky Gel
- 24 ) Cutting Portal Through Portal
- 25 ) Cutting Double Flings
- 26 ) Energy Ball To Laser
- 27 ) Combining Elements
- 28 ) Laser Introduction
- 29 ) Laser Saturation
- 30 ) Laser Graduation
- 31 ) Laser Combination
- 32 ) Physics
- 33 ) Volumes, Vectors, and Planes
- 34 ) Carving Holes
- 35 ) Collision Lists
- 36 ) Shadow Clones
- 37 ) Q&A
- 38 ) Reduce Rendering Frustum
- 39 ) In Conclusion