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Classroom Contents
Pokémon Coding Tutorial - CS50's Intro to Game Development
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- 1 ) Introduction
- 2 ) Pokémon Demo
- 3 ) StateStack
- 4 ) StartState
- 5 ) FadeInState
- 6 ) DialogueState
- 7 ) PlayState
- 8 ) Grid-Aligned Movement
- 9 ) Dialogue Revisited
- 10 ) Level
- 11 ) Triggering Encounters
- 12 ) GUIs
- 13 ) 9-Patches
- 14 ) GUI Widgets
- 15 ) Panel
- 16 ) Textbox
- 17 ) Selection
- 18 ) Menu
- 19 ) Party and Pokemon
- 20 ) BattleSprite
- 21 ) Shaders
- 22 ) BattleState
- 23 ) BattleMenuState
- 24 ) TakeTurnState
- 25 ) In Conclusion