Pokémon Coding Tutorial - CS50's Intro to Game Development

Pokémon Coding Tutorial - CS50's Intro to Game Development

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) Triggering Encounters

11 of 25

11 of 25

) Triggering Encounters

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Pokémon Coding Tutorial - CS50's Intro to Game Development

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  1. 1 ) Introduction
  2. 2 ) Pokémon Demo
  3. 3 ) StateStack
  4. 4 ) StartState
  5. 5 ) FadeInState
  6. 6 ) DialogueState
  7. 7 ) PlayState
  8. 8 ) Grid-Aligned Movement
  9. 9 ) Dialogue Revisited
  10. 10 ) Level
  11. 11 ) Triggering Encounters
  12. 12 ) GUIs
  13. 13 ) 9-Patches
  14. 14 ) GUI Widgets
  15. 15 ) Panel
  16. 16 ) Textbox
  17. 17 ) Selection
  18. 18 ) Menu
  19. 19 ) Party and Pokemon
  20. 20 ) BattleSprite
  21. 21 ) Shaders
  22. 22 ) BattleState
  23. 23 ) BattleMenuState
  24. 24 ) TakeTurnState
  25. 25 ) In Conclusion

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