Completed
) Hitboxes and Hurtboxes
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Classroom Contents
Legend of Zelda Coding Tutorial - CS50's Intro to Game Development
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- 1 ) Introduction
- 2 ) Legend of Zelda Demo
- 3 ) Zelda Sprites
- 4 ) Top-Down Perspective
- 5 ) Dungeon Generation
- 6 ) World Classes
- 7 ) Infinite Dungeon Algorithm
- 8 ) Room
- 9 ) Entities and Game Objects as Data
- 10 ) Stenciling
- 11 ) Hitboxes and Hurtboxes
- 12 ) Events
- 13 ) Knife Event Library
- 14 ) Screen Scrolling
- 15 ) Stenciling Revisited
- 16 ) Game Design with Data
- 17 ) NES Homebrew and Programming
- 18 ) In Conclusion