Legend of Zelda Coding Tutorial - CS50's Intro to Game Development

Legend of Zelda Coding Tutorial - CS50's Intro to Game Development

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) Dungeon Generation

5 of 18

5 of 18

) Dungeon Generation

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Legend of Zelda Coding Tutorial - CS50's Intro to Game Development

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  1. 1 ) Introduction
  2. 2 ) Legend of Zelda Demo
  3. 3 ) Zelda Sprites
  4. 4 ) Top-Down Perspective
  5. 5 ) Dungeon Generation
  6. 6 ) World Classes
  7. 7 ) Infinite Dungeon Algorithm
  8. 8 ) Room
  9. 9 ) Entities and Game Objects as Data
  10. 10 ) Stenciling
  11. 11 ) Hitboxes and Hurtboxes
  12. 12 ) Events
  13. 13 ) Knife Event Library
  14. 14 ) Screen Scrolling
  15. 15 ) Stenciling Revisited
  16. 16 ) Game Design with Data
  17. 17 ) NES Homebrew and Programming
  18. 18 ) In Conclusion

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