Coding a Chess Game with Stockfish API - JavaScript Tutorial

Coding a Chess Game with Stockfish API - JavaScript Tutorial

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⌨️ Working on computer mode component

40 of 47

40 of 47

⌨️ Working on computer mode component

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Coding a Chess Game with Stockfish API - JavaScript Tutorial

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  1. 1 ⌨️ Introduction
  2. 2 ⌨️ Object-oriented model for a chess app
  3. 3 ⌨️ Create a new Angular project
  4. 4 ⌨️ Abstract Piece class
  5. 5 ⌨️ Bishop class
  6. 6 ⌨️ Knight class
  7. 7 ⌨️ Queen class
  8. 8 ⌨️ Rook class
  9. 9 ⌨️ King class
  10. 10 ⌨️ Pawn class
  11. 11 ⌨️ Chessboard class basic props
  12. 12 ⌨️ Generate chess-board component
  13. 13 ⌨️ working on displaying the chessboard in the browser
  14. 14 ⌨️ Showing a final view of a chess board with pieces
  15. 15 ⌨️ Discussing how we can implement methods
  16. 16 ⌨️ Implementing method to check if the player is in check
  17. 17 ⌨️ Implement a method to see if the position is safe after the move
  18. 18 ⌨️ Implement a method to find all possible safe squares
  19. 19 ⌨️ Method that marks selected piece and piece's safe squares
  20. 20 ⌨️ Method that prevents selecting pieces of a player who is not playing
  21. 21 ⌨️ Implement a method that is responsible for moving pieces
  22. 22 ⌨️ Implement placingPiece method
  23. 23 ⌨️ Declare properties and methods that signalize if the king is in check
  24. 24 ⌨️ Implementing Castling move
  25. 25 ⌨️ implementing EnPassant move
  26. 26 ⌨️ implementing Pawn promotion
  27. 27 ⌨️ Implement a method that checks if a checkmate or stalemate is happening
  28. 28 ⌨️ Implement a method that checks if the game is overdue 50-move rule
  29. 29 ⌨️ Insufficient material poistions
  30. 30 ⌨️ Show game over the message in the application
  31. 31 ⌨️ Demonstrating that checkmate, stalemate, and insufficient material position detection are working
  32. 32 ⌨️ FEN Converter class
  33. 33 ⌨️ Implement a method that detects if the same position occurred 3 times Threefold repetition rule
  34. 34 ⌨️ Method that flips the board
  35. 35 ⌨️ Generate computer mode component, stockfish service
  36. 36 ⌨️ Quick explanation of stockfish rest API that we are going to use to get moves from the computer
  37. 37 ⌨️ Implement a method that retrieves the best move from the Stockfish engine
  38. 38 ⌨️ Install angular material
  39. 39 ⌨️ Working on nav menu component
  40. 40 ⌨️ Working on computer mode component
  41. 41 ⌨️ Working on a dialog component
  42. 42 ⌨️ Changes to make our application compatible with the new version of Stockfish API
  43. 43 ⌨️ showing play against computer dialog cmp
  44. 44 ⌨️ Working on a component that shows us the list of previous moves in the game
  45. 45 ⌨️ Implement a method that stores move in short algebraic notation
  46. 46 ⌨️ Implement a method to emit sound after each move type
  47. 47 ⌨️ Implement a method to navigate between moves in the move list component using the left and right arrow

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