Completed
) Part 3: Transformation Matrices
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Classroom Contents
Advanced OpenGL Tutorial – Skeletal Animations with Assimp
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- 1 ) Intro
- 2 ) Loading models using Assimp
- 3 ) Part 1: Rigging, Skinning, and Animating 3D Models
- 4 ) Part 2: Mapping Vertices of Model to Bones
- 5 ) Part 3: Transformation Matrices
- 6 ) Part 4: Integrating Assimp Matrices into Skinned Mesh Class
- 7 ) Part 5: Integrating Animation Data into Skinned Mesh Class