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Explore level design theories and methods for "Museum Flashback" in The Last of Us Part II, from concept to final production, with insights on player experience and gameplay pacing.
Explore intersectionality and inclusivity in indie game marketing, learning strategies to ensure your messaging reaches diverse audiences effectively.
Explore Double Fine's artistic processes for creating the mind-bending world of Psychonauts 2 with Art Director Lisette Titre-Montgomery in this insightful GDC talk.
Explore game design techniques and creative problem-solving strategies used in developing 'Chicory: A Colorful Tale', focusing on innovative approaches to gamify creativity.
Soren Johnson discusses reinvigorating historical 4X games by reducing scope, eliminating rote decisions, and introducing procedural characters and narrative elements for a fresh gaming experience.
Explore the VFX techniques used in Kena: Bridge of Spirits to bring themes of restoration and regrowth to life, enhancing player feedback and environmental beauty in real-time.
Discover techniques for creating fast, believable wind simulations in game environments, utilizing GPU capabilities to enhance visual realism and immersion.
Discover how to leverage public domain content for unique game identities, IP-based projects, and audience expansion in indie game development.
Explore the challenges of starting a VR arcade game company with insights on avoiding motion sickness and navigating industry pitfalls from MajorMega's Michael Bridgman.
Explore the animation process behind 'Ratchet and Clank: Rift Apart' with Insomniac Games' Lindsay Thompson, covering cinematic cutscenes and gameplay animation techniques.
Explore fundamental shader concepts and tricks for creating stylized visual effects without hand-drawn animations or complex simulations, building a foundational shader library for easy integration into VFX assets.
Explore Rust's potential in game tool development, examining its opportunities and challenges for programmers. Learn how this language can enhance your toolset for creating game development tools.
Discover how Sucker Punch crafted an immersive open world in Ghost of Tsushima, using innovative tools to encourage player exploration and support the samurai fantasy through environmental storytelling.
Explore the intertwined history and shared storytelling techniques of video games and theme parks, uncovering unique challenges and opportunities in creating immersive experiences across both mediums.
Explore Housemarque's innovative use of programmable particle systems in Returnal, including volumetric fog and character effects, to create stunning visual effects in game development.
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