Discover how to create production-ready 32-bit displacement maps in a workflow from ZBrush to V-Ray for Maya. Master essential techniques including UDIM file naming, ZBrush map export settings, fixing split meshes, proper displacement map naming, and configuring displacement node settings. Learn to set up UDIM for file nodes and resolve the UDIM/Negative Colors bug. Follow along with this step-by-step tutorial to enhance your 3D modeling and rendering skills for professional-quality results.
Overview
Syllabus
File Names UDIM -
ZBrush Map Export Settings -
Fix split meshes - ZBrush -
Import split meshes fix Maya -
Correct naming for disp maps -
Displacement Node Settings -
UDIM setup for file nodes -
Fixing UDIM/Negative Colors Bug :
Taught by
FlippedNormals