Overview
Syllabus
- GoZ Setup
- Convert Dynamic Subdivs
- Delete Lower Subdivs
- C4D Render Settings
- Redshift IPR
- Dome Light and HDR
- Material Manager
- Phong Tag Angle Smoothness
- Face Groups and Polygroups
- Vert Color and Polypaint
- Editor and Renderer Visibility
- Polypaint Render Visibility
- Vertex Attribute
- Floor Shadow Catcher
- Glass Material
- Cork Material
- Triplanar Node
- Connect Node Output Hotkey
- Constant Node for Scale
- Substance Wood SBSAR export
- Substance Grunge export
- Glass Grunge and Ramp node
- Substance Asset Manager Materials
- Triplanar Wood Setup
- Triplanar Wood Rotation
- Redshift Material Presets
- Redshift Camera
- Render Camera Set
- Depth of Field and Focus
- Backplates and Asset Browser
- Material AO Node
- AOV Manager and AO Pass
- Object ID creation
- Puzzle Matte Clown Pass
- Save Multilayer EXR
Taught by
Michael Pavlovich