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YouTube

ZBrush to Cinema 4D and Redshift Rendering Tutorial

Michael Pavlovich via YouTube

Overview

Learn how to seamlessly transfer a ZBrush model to Cinema 4D and render it using Redshift in this comprehensive 52-minute tutorial. Follow along step-by-step as the instructor guides you through the process of setting up GoZ, converting dynamic subdivisions, configuring render settings, and working with Redshift IPR. Explore techniques for creating and manipulating materials, including glass and cork, using triplanar nodes and Substance textures. Master advanced rendering concepts such as depth of field, backplates, ambient occlusion, and multilayer EXR exports. Download the provided ship file to practice hands-on and enhance your 3D workflow skills in ZBrush, Cinema 4D, and Redshift.

Syllabus

- GoZ Setup
- Convert Dynamic Subdivs
- Delete Lower Subdivs
- C4D Render Settings
- Redshift IPR
- Dome Light and HDR
- Material Manager
- Phong Tag Angle Smoothness
- Face Groups and Polygroups
- Vert Color and Polypaint
- Editor and Renderer Visibility
- Polypaint Render Visibility
- Vertex Attribute
- Floor Shadow Catcher
- Glass Material
- Cork Material
- Triplanar Node
- Connect Node Output Hotkey
- Constant Node for Scale
- Substance Wood SBSAR export
- Substance Grunge export
- Glass Grunge and Ramp node
- Substance Asset Manager Materials
- Triplanar Wood Setup
- Triplanar Wood Rotation
- Redshift Material Presets
- Redshift Camera
- Render Camera Set
- Depth of Field and Focus
- Backplates and Asset Browser
- Material AO Node
- AOV Manager and AO Pass
- Object ID creation
- Puzzle Matte Clown Pass
- Save Multilayer EXR

Taught by

Michael Pavlovich

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