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Explore a 31-minute conference talk from XDC 2024 where Alyssa Rosenzweig presents the evolution from OpenGL ES 3.1 to conformant Vulkan 1.3 on Apple's M1 hardware. Dive into the implementation of advanced graphics features including geometry shaders, tessellation, and transform feedback. Learn about the technical challenges and achievements in bringing these complex graphics capabilities to the M1 platform, complete with demonstrations showcasing the power of these new implementations. Perfect for graphics developers, hardware enthusiasts, and those interested in the cutting-edge developments in GPU programming on Apple Silicon.