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Wrap Your Illustrator 3D in Real World-ish Materials

dekeNow via YouTube

Overview

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Learn how to apply realistic 3D materials to your Illustrator projects in this comprehensive tutorial. Explore the basics of 3D materials, including classic options and Adobe Substance materials. Dive into concepts like roughness and metallic properties, and understand the difference between placing materials behind or below objects. Discover how to work with base materials on spheres and apply real-world textures. Master techniques for adjusting shadow bounds, testing materials like Oxford fabric, and manipulating resolution and repeat patterns. Gain insights into warp, weft, and color adjustments, and learn when to use ray tracing for optimal results. By the end of this 23-minute video, you'll have the skills to wrap your Illustrator 3D creations in realistic materials, elevating your designs to new levels of sophistication.

Syllabus

      Part 1: The Basics of 3D Materials
      A Few Classic 3D Materials
      Setting Up The Base 3D Object
      Adobe Substance Materials
Part 2: Roughness and Metallic
      Behind vs. Below Object
      Base Materials on Spheres
      Real-World Base Materials
      Shadow Bounds
      Part 3: Test Driving a Material
      Oxford Fabric
      Resolution and Repeat
      Warp, Weft, and Color
      Ray Tracing: Just Walk Away
      Wanna Learn More?

Taught by

dekeNow

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