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World, Film, Game - The Transmedia Storytelling of Golf Club - Wasteland

Unity via YouTube

Overview

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Explore the transmedia storytelling approach behind Golf Club: Wasteland in this 50-minute Unite LA conference talk. Delve into the development process of a post-apocalyptic world that serves as a playground for the ultra-rich, spanning across game, film, and music video formats. Learn how Demagog Studio utilized Unity's framework to create a cohesive experience across multiple media outputs, treating the project as a virtual film set with real-time rendering. Gain insights into the workflow, directing techniques, camera scripting, and editing processes used in creating the latest music video from the game's soundtrack. Join Creative Director Igor Simic and Head Programmer Ivan Stankovic as they break down their innovative approach to storytelling and asset creation within the Unity ecosystem.

Syllabus

Intro
Who are we?
The Thinker in the Supermarket
Crisis Expert
Children's Play
Welcome to the Wasteland
Rendering the Wasteland
The Wasteland Sandbox
The Wasteland Game
Radio Nostalgia from Mars
The Wasteland Soundtrack
Golf Club: Wasteland
The Wasteland Videos
Take My Hand
Two Astronauts
Distant Thunder
Using Unity
Unity Workflow
Unity Tools
A Fancier Diagram
Why not a Venn Diagram?
A Textbook Diagram

Taught by

Unity

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