Overview
Explore the intricacies of designing AI systems for intuitive behavior crafting in this 2018 GDC talk by ArenaNet's Mike Lewis. Delve into the concept of curvature in Utility AI, its standalone nature, and its relationship to Utility Theory. Gain insights on knowledge representation, including UI elements and the use of distance prefabs. Learn about influence data, behaviors, input curve presets, and natural language integration. Discover how to leverage consideration wizards and sandbox simulations for intuitive design through play. Examine potential improvements in AI system development while covering topics such as Knowledge Representation UI, Curve Presets, and Intuition Through Play.
Syllabus
Intro
Why Curvature
Curvature is Standalone
Utility Theory
Disclaimer
Knowledge Representation
Knowledge Representation UI
Use Distance Prefab
Influence Data
Behaviors
Input
Curve Presets
Natural Language
Consideration Wizard
Intuition Through Play
Sandbox Simulation
Potential Improvements
Taught by
GDC