Overview
Syllabus
Intro
When are two textures similar?
Texture Analysis
Béla Julesz, father of texture
Texton Discrimination (Julesz)
Texture Synthesis input image
Scene Classification (Renninger & Malik)
Texton Histogram Matching
Discrimination of Basic Categories
Scene Recognition using Texture (2001)
Object Recognition is just Texture Recognition
Need learning to handle complexity!
Qualitative 3D Scene Reasoning
Support
Position, Probability, Size
3D Spatial Layout
Our Main Challenge
Infer Most Likely Scene
Qualitative 3D surfaces
The World Behind the image
Qualitative vs. Quantitative 3D
Occlusion Reasoning is Necessary
Line Labeling [Clowes 1971, Huffman 1971; Waltz 1972; Malik 1986]
Are Junctions local evidence?
Recover Major Occlusions
3D Depth Cues for Occlusion
Geometrically Coherent Image Interpretation
The Problem with Labeling
Simple 3D renderings
Capacity of Visual Long Term Memory (Aude Oliva)
how far can we push the fidelity of visual LTM representation ? Same object, different states
Inspired my work in Self-supervised Representation Learning
Taught by
MITCBMM