Overview
Explore the advantages of Vulkan, a new 3D graphics and compute API, in this informative conference talk by Jason Ekstrand from Intel. Discover key differences between Vulkan and its predecessors, and learn how it can benefit embedded graphics development. Gain insights into Vulkan's design, which better matches modern hardware, offers improved efficiency, and supports multithreaded rendering. Delve into topics such as pipelines, render passes, multithreading, synchronization, and error handling. Understand the current status of Vulkan and open-source efforts, including Intel's contributions to open-source applications, tools, and drivers. Evaluate whether Vulkan is the right choice for your projects and get an overview of ongoing developments in the open-source graphics community.
Syllabus
Intro
What is the Vulkan API?
Why do we need a new 3-D API?
What makes Vulkan better?
Pipelines
Render passes
Multithreading and synchronization
Error handling
Should you use Vulkan?
Status of Vulkan and open-source
Taught by
Linux Foundation