Explore a comprehensive mocap editing pipeline in this nearly two-hour webinar, focusing on combining motions from various sources into a customized character animation for live streaming into Unreal Engine 4. Learn to import FBX motions from Mixamo into iClone using 3DXchange Pipeline, customize animations with iClone's Direct Puppet and Motion Layer Editing Tools, and capture facial motion using Faceware gear profile for the Motion LIVE plug-in. Master the process of connecting with Live Link to stream the entire animation directly into an Unreal environment. Follow along with a live demo covering Mixamo FBX motion import, body motion editing and customization in iClone, facial motion capture techniques, Live Link setup in Unreal Engine, and the final motion and character import into Unreal Engine.
Overview
Syllabus
[Webinar] Mocap Editing Pipeline with Unreal Live Link
Taught by
Reallusion