Overview
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Dive deep into the Water System in this comprehensive 90-minute livestream from Unreal Engine. Explore landscape limits, runtime mesh rebuilding, water materials and blends, translucency, and wave setups for both sea and shore environments. Learn about floating objects, custom water and wave configurations, current limitations and workarounds, world-building techniques, fog and color plane implementation, sky and cloud integration, and wind gradient effects. Gain insights through extensive Q&A sessions with visual demonstrations, discover future development plans, and analyze a detailed water material breakdown. Perfect for game developers and 3D artists looking to enhance their water simulation skills in Unreal Engine.
Syllabus
Intro
Overview
Floating Things
Custom Water and Wave Setup
Current Limitations and Workarounds
World
Fog and Coloring planes
Sky and Clouds
Wind and wind Gradient
Questions and Answers with Visuals
Future Plans
Water Material breakdown
Further Questions and Answers with Visuals
Outro and Information
Taught by
Unreal Engine