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Learn how to design an efficient and user-friendly compile-time multithreaded component-based entity system library in C++14. This course focuses on leveraging modern C++14 features and heavy metaprogramming to create an intuitive syntax and cost-free abstractions for parallel computations. The course teaches the skills needed to separate data from logic, allowing for more reusable and efficient code. The teaching method involves practical implementation and examples. This course is intended for intermediate to advanced C++ developers interested in game and application architecture design.