Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Virtual Beings and Simulated Worlds

Building the Metaverse via YouTube

Overview

Explore the concept of virtual beings and simulated worlds in this 41-minute conversation with Edward Saatchi, CEO of Fable Simulation. Delve into the vision of digital characters that not only converse but also act within virtual environments, forming communities and creating new art forms. Discover the potential of agent AIs, the shift from conversational to action-oriented characters, and their integration into live games and immersive experiences. Learn about the inspiration drawn from science fiction, such as the Culture series and Star Trek's Holodeck. Gain insights into topics like AI communities, NPCs with virtual lives, immersive simulation, gamers building virtual beings, AI as independent creators, sentient AI, and the birth of new art forms resulting from generative AI.

Syllabus

Introduction: "Ten Million AIs in the Virtual World"
What is a Virtual Being?
Communities of AI Beings
Lucy and Code Miko playing together
NPCs with virtual lives; Ultima series
Immersive Simulation & Theater
Can Gamers Build Virtual Beings?
Playing Games with Virtual Beings
From Conversations to Actions
Virtual Beings as Independent Creators
Sentient AI Beings
Virtual Beings that Learn About You
Behaviors, not Conversations
Culture DAO
In-Game Generative AI
Local vs. Cloud Compute AI
Birth of a New Art Form
The Holodeck

Taught by

Building the Metaverse

Reviews

Start your review of Virtual Beings and Simulated Worlds

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.