Overview
Syllabus
EJ Hassenfratz : Hey, I'm EJ Hassenfratz for school of motion in today's video, I'm going to be covering the main differences between the light and studio versions of cinema 4d. There's lot of confusion out there as to what version does, what, what version you need. And that's what we're going to be covering in this video today.
Music : [intro music]
EJ Hassenfratz : One of the things a lot of people don't know is that if you own a subscription to creative cloud, you actually own a copy of cinema 4d and it's that cinema 4d light version. The thing is, is it's a little hard to get to. And the reason for that is, is you actually have to open cinema 4d light through after effects. I know it's a little weird, but here's how you open up cinema 4d light. You just go in after effects, go to file new max on cinema 40 file. And once you jump on that, it will then prompt you to save an entitled default file. I'm just going to save this to desktop and I'll, I've done this before, so I'm just going to replace that. And what's going to happen is that's going to launch cinema 4d light. So, boom, you now have a copy of cinema 4d that you have full access to as long as you have your creative cloud subscription access, which is pretty cool.
EJ Hassenfratz : So you might be thinking, all right, I'm all set here. I have a version of cinema 4d. Why would I need to shell out my cold hard cash for the full studio version when I have cinema 4d already? So that's what we're going to be talking about in this video and talking about the differences between light and studio. So let's go ahead and begin by talking about what is included in the light version of cinema 4d. All right. So the first thing you're going to notice is we have the full blown cinema 4d interface, and mostly this is the same as what you would see in cinema 4d studio version. So in this regard, light is really great for getting used to how cinema 4d works in where everything is as well as just kind of navigating around in 3d space. So we have most of the menus that we have in studio.
EJ Hassenfratz : We have our primitives menu where you can create basic 3d shapes. We have the pen tool where you can actually draw spline shapes, and we have all these different spline shape objects here as well. And basically spines are the cinema 4d equivalent of like aftereffects path. So we can get the Bentall here. Just kind of draw a little blobby here in Walla. There you go. Actually, I like the pen tools in cinema four D a little bit better than I like in after effects. Actually it's pretty, uh, intuitive, but, uh, so once you create splines, uh, outside of, you know, great, uh, creating these basic 3d shapes using splines in what's called generator objects, and light has a small selection of some of the generator objects that studio has. Um, basically what gener generator objects do is allows you to create geometry based on splines.
EJ Hassenfratz : So I have like an extrude here. We all know what extrude is. You have it in aftereffects, but basically you can place a spline as a child of the extrude object and boom. We have some 3d geometry that if I hit this button that renders the current active view, you can see, Hey, we got some geometry. You look, mom 3d in a, but basically like creating these basic shapes, creating splines, and then creating geometry based off those splines using generators is two of the only ways you can create a geometry in cinema 4d lay, unless you actually import in a model, uh, the modeling tools are not available inside of cinema 4d light. So that's, that's a thing. We have a lot of other generator objects like an array or a ball or an instance with basically makes a copy or an instance of a single object.
Taught by
School of Motion