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Vehicle Feel Masterclass - Balancing Arcade Accessibility with Simulation Depth

GDC via YouTube

Overview

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Explore principles of video game vehicle design applicable to diverse vehicles from racecars to X-Wings in this 2018 GDC talk by Criterion Games' Matthew Harris. Delve into the art of balancing arcade accessibility with simulation depth to create engaging vehicle experiences. Learn techniques for crafting vehicle feel that enhances gameplay across various genres and platforms. Gain insights into designing intuitive controls, realistic physics, and satisfying feedback mechanisms that cater to both casual and hardcore players. Discover strategies for optimizing vehicle performance, handling, and customization options to maximize player enjoyment and replayability.

Syllabus

Vehicle Feel Masterclass: Balancing Arcade Accessibility with Simulation Depth

Taught by

GDC

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