Explore the challenges and solutions for safely sharing dynamic memory across threads in realtime audio code through this conference talk from ADCx SF. Dive into the concept of differential reference counting, a variant of traditional reference counting that offers improved throughput with a more limited API. Learn how this technique addresses the tricky problem of avoiding deletion of data still in use while maintaining strict time deadlines. Gain insights from Palmer Hogen, a musician, programmer, and Software Engineer at Roblox, as he presents this innovative approach to deferred-reclamation strategies in audio development.
Using and Implementing Differential Reference Counting in Realtime Audio Code
ADC - Audio Developer Conference via YouTube
Overview
Syllabus
Using & Implementing Differential Reference Counting in Realtime Audio Code - Palmer Hogen - ADCx SF
Taught by
ADC - Audio Developer Conference