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Using Cinema 4D Art for Augmented Reality with Adobe Aero

School of Motion via YouTube

Overview

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Explore how to leverage Adobe Aero for creating immersive augmented reality experiences with 3D animation designs from Cinema 4D in this 33-minute tutorial from School of Motion. Learn to overcome barriers in AR development by using Adobe Aero's user-friendly interface to program interactions and import Cinema 4D animations without coding experience. Discover updates to Mixamo for easy character rigging and animation export to Aero. Get tips on optimizing 3D assets for mobile AR performance, including polygon count management and animation techniques. Follow along to transform a Cinema 4D animated character into an AR experience projected onto real-world surfaces using Adobe Aero.

Syllabus

EJ Hassenfratz : With Adobe arrow, it's never been easier to take your cinema 4d, animated objects and characters and transform them into immersive and interactive AR experiences. You won't want to miss this.
Music : [intro music]
EJ Hassenfratz : One of the biggest barriers to entry for motion designers to get into the world of AR with the sheer amount of complexity, coding, and scripting that needed to be involved to get an animated object or character from cinema 4d or any 3d app and into AR with all that animation and information and tack with Adobe arrow, it completely removes those barriers and allows you to program your own interactions and bring in animation from cinema 4d with no coding experience required. It's so easy that anyone even my mom could create their own AR experience. So it's crazy. I think Adobe era is going to be a game changer and I can't wait to see where Adobe arrow takes us as far as getting average motion designers into this new medium and new platform. So let's go ahead and jump in and discover how easy it is to get cinema 4d animations, or just regular 3d objects into AR with Adobe arrow.
EJ Hassenfratz : Now, before I jump into center 4d, there is a slight update to mix ammonia. If you don't know about Mixamo comes with your creative cloud subscription, but it automagically can rig and animate your character using mocap data. It is fantastic if you haven't played around with it yet, I highly encourage you to try it. But if you want to do character stuff, there is this button that has been added to those website that you can directly send a character with animation, apply to it like any character from this characters menu here, you can upload your own character, but then you can go to the animations and you can actually apply your own animations to your character and click this, send to arrow button, and it'll actually save it to your creative cloud file library, where you can then just directly bring that into Adobe arrow and place it anywhere in reality, using AR.
EJ Hassenfratz : So this is a really cool update to easily just get an asset, create a character, create an animation and send it to arrow just to play around with it. So I wanted to mention this right off the top, that there is this new center arrow button that you can use characters or upload your own and just send it directly to arrow through mixed modes website. Let's go ahead and talk about if you wanted to create your own character or your own object with animation in cinema 4d and how you can get that into arrow. All right. So here is my little animated Sumo character slamming his leg down. Now what we're going to do our aim is to get this guy from slamming his leg in cinema 4d, and having him do that projected on my computer desk that I'm sitting at right now in AR using Adobe arrow.
EJ Hassenfratz : So to make that transition, there are a few things you need to keep in mind when building assets for AR, because what you're doing is you're going from a fully loaded computer with a lot of computing power. And what you're going to be doing is trying to view that same thing in AR space, using a mobile device that has way less power. So we need to be mindful of how we're building things, animated objects, or just regular objects or characters in cinema 4d to have it actually play back on a mobile device. So one of the few things that you need to keep in mind, and this first thing that I'm going to talk about is something you should keep in mind, even when you're just not even working for AR, but actually just working in normal workflow. And that one thing is polygon count.

Taught by

School of Motion

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