Overview
Syllabus
9:00 AM - AM State of the Union: Virtual Production - Ryan Manning, Epic Games
10:30 AM - AM Underwater ICVFX: The Making of Emancipation - Henrique Kobylko Koby and Rob Legato, Fuse
11:40 AM - PM Optimizing UE5: Rethinking Performance Paradigms for High-Quality Visuals - Pt.2: Supporting Systems - Matt Oztalay, Epic Games
2:00 PM - PM Reimagining the Horror: Lessons Learned from Layers of Fear - Lukasz Hacura, Anshar Studios
3:30 PM - PM Finding the Fun in Fortnite: How to Create Player-Retentive Games in UEFN - Ray Benefield, Epic Games
4:45 PM - PM Stylization in Animation and FX - Michael Neely, Epic Games
10:00 AM - AM Photoreal Digital Actors from Capture to Final Render: a ‘Blue Dot’ Case Study - Adam Kovac and Đorđe Vidović, Epic Games
11:30 AM - PM Riding the Lightning: from Previz to Final Pixel, How ZOIC Studios Used Unreal Engine to Take CW’s The Flash series to the Next Level - Dave Funston, Ian fenton and Scott Rosekrans, ZOIC Studios
2:00 PM - PM Modeling Mode: Creating Props and Buildings in UEFN - Russell Paul, Epic Games
Taught by
Unreal Engine