Overview
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Explore powerful round-tripping techniques between Unity and digital content creation tools in this 49-minute Game Developers Conference talk. Learn how Unity's FBX importer and exporter, along with a custom Maya plugin, streamline the workflow between Maya and Unity. Discover improved export processes, preset management, and integration with various DCC tools like Mudbox, Atom, and Marvelous Designer. Gain insights into photogrammetry, facial capture, cloth simulation, and motion capture pipelines. Understand how Unity's Timeline and Package Manager enhance the overall production process. Benefit from industry veteran Mike Wuetherick's expertise as he demonstrates time-saving techniques and showcases real-world examples from Olympic and Marvel projects.
Syllabus
Intro
Meet Mike
DCC Group
Topics
FBX SDK
Presets
FBX Import
Quick Video
Asset Store
Video
Cinematics
Camera
Animations
Recorder
Node Name Remapping
Mudbox Sculpting
Atom 2 3
Photogrammetry
Timesaving
Garbage
Photos
Whitepaper
SIGGRAPH
Olympic
Marzu
Marvelous Designer
Traditional Pipeline
Timeline Integration
Timeline Example
Facial Capture
Cloth Capture
Motion Capture
Package Manager
Artist Quotes
Megascan
FBX Export
FBX Presets
Autodesk
Taught by
Unity