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YouTube

Scaling CPU Experiences - An Introduction to the Entity Component System

Unity via YouTube

Overview

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Dive into an in-depth exploration of Unity's Entity Component System (ECS) and C# Job System in this 49-minute conference talk from Unite Berlin 2018. Learn how to scale CPU experiences and unlock the power of modern processors through practical demonstrations and real-world examples. Discover the concepts, terminology, and application of ECS, including its integration with the C# Job System and Burst Compiler. Follow along as speakers Mike Geig and Julien Fischer guide you through implementing these systems in a project, showcasing their massive benefits for game development. Gain insights into solving classic problems like processing large amounts of data, optimizing MonoBehaviour updates, and managing memory efficiently. Explore practical examples such as instantiating and moving ships, utilizing job systems for performance gains, and leveraging archetypes for better organization. Witness demonstrations of the Burst Compiler and see how these techniques can be applied to VR game development. Leave with a comprehensive understanding of how to harness the power of ECS and the C# Job System to create more efficient and scalable Unity projects.

Syllabus

Introduction
Meet Raquel
What we have
Gaming
Shape the future together
Intergame Developer Zone
Free Tools
Forum
Game Developer Program
Mike Gag
Classic
Classic Problems
Processing Too Much Data
Monobehaviour Updates
Job System
Entity Components
Game Example
Prefab
Adding Ships
Instantiating Ships
Job
Movement Job
Transform Access
Transform Access Array
Update Handle
Schedule Job
Handle Ships
Add to Collection
Process Ships
Unity Job System
Entity Component System
Speed Component
Movement System
Int Length
Inject
Position
GameManager
Entity Manager
Archetypes
Random Position
Memory Management
ECX Example
ECS with Jobs
Entity Debugger
Job Component System
Move Job
Job Data
Job Execution
Timing
GPU Bounce
Burst Compiler Demonstration
VR Game Example
Conclusion
Plans
Energy Component System

Taught by

Unity

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