Overview
Syllabus
Intro
Why use a Dedicated Server?
Game Hosting - Traditional Options
What is Multiplay?
Hybrid Model - Provider Redundancy
Scaling up can be easy...
Scaling down is much harder!
Fixing Fragmentation
Game Images - Zero Downtime Patching
Auto Scaling - Not All Clouds Are Equal
Auto Scaling - The Success Stories!
Titanfall 1& 2 Basics Client /Server architecture - 100% dedicated servers
Titanfall2 Architecture
The Difference Between Bare Metal and Cloud?
The Main Difference Between Cloud and Bare Metal is the Business Model
Launch Planning
Typical Launch?
Typical Daily Cycles...
Pre-Launch
Launch - The War Room
My favourite image
Titanfall 1 Matchmaking Recap
Titanfall 2 Matchmaking
The End - Questions
Taught by
Unity