Overview
Explore Unity's new Post Processing stack and image effects workflows in this 31-minute conference talk from Unite 2016. Dive into the latest features and improvements, including antialiasing, ambient occlusion, reflections, depth of field, motion blur, bloom, grain, and more. Learn about physically-based rendering techniques, shutter speed simulation, and advanced rendering options. Gain insights into optimizing visual quality and performance in your Unity projects through expert guidance on the updated Post Processing stack.
Syllabus
Intro
About me
What is Image Effects
Unity Post Processing Stack
Whats New
Post Processing Stack
New Workflow
AntiAliasing
Ambient Occlusion
Intensity
Sampling
Ambient Only
Reflection
Additive
Screen Edge Mask
Physically Base
Reflect Back Faces
Blur
Depth of Field
Motion Blur
Shutter Speed Simulation
Adaptation
Bloom
Monitors
Grain
Lookup Table
Chromatic Aberration
Vignette
Render Order
Taught by
Unity