Overview
Learn to create a mesmerizing rubbery circle packing simulation using 3ds Max and TyFlow in this 29-minute tutorial. Master techniques for scattering circle shapes, implementing cloth bind operators, and applying particle physics. Discover the crucial role of the position limiter in preventing circle intersection and maintaining ground plane adherence. Explore topics such as gravity setup, shell size adjustment, rendering techniques, material creation, and camera placement. Delve into advanced concepts like animated noise, Flow Type Boolean, and Material IDs to enhance the visual appeal of your simulation. Follow along to produce captivating amoeba-like patterns and achieve a satisfying effect that showcases the power of particle dynamics in 3D animation.
Syllabus
Intro
Unit Setup
Gravity Setup
Shell Size
Gravity
Particle Physics Operator
Rendering
Shell Modifier
Cloth Modifier
Turbosmooth
Material ID
Multisubobject
Reflection
Cycle
Sim Plane
Render Setup
Camera Setup
Adding the Camera
Adding Lights
Secondary Light
Render
Adding animated noise
Reset animation
Creating another plane
Turning on TyFlow
Noise Map
Enabling Flow
Type Boolean
Material IDs
Testing
Cool effect
Final thoughts
Taught by
Simulation Lab