Overview
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Learn how to create cloth simulations using motion capture characters in Blender 3.0 and Adobe Mixamo. Follow along as the tutorial guides you through importing FBX files, scaling and applying transformations, creating a T-pose, using the Decimate modifier, and designing clothing meshes. Discover techniques for extruding flares, adding cloth simulations and collisions, applying image textures, and UV editing. Explore cloth settings, caching, stage setup, camera positioning, lighting, shader nodes, and motion blur. Finally, render your animated cloth simulation for a professional-looking result. This comprehensive guide covers everything from basic setup to advanced techniques in just 17 minutes.
Syllabus
Intro
Adobe Mixamo
Import The FBX
Scale & Apply
T-Pose
Decimate Modifier
Clothing Mesh
Extrude The flares
Apply The Decimate
Add Cloth Sim
Add Collision
Image Texture
UV Editing
Cloth Settings
Cache
Stage
Camera
Lighting
Shader Nodes
Motion Blur
Render The Animation
Taught by
PIXXO 3D