Overview
Explore Reinhard's Tone Mapping algorithm in this 25-minute lecture by Thomas Auzinger, part of the TU Wien Rendering course. Learn how to convert radiance to RGB for display devices, a crucial step in rendering. Discover both local and global versions of this widely-used algorithm in major renderers. Delve into the challenges of light transport simulation and radiance measurement, and understand the complexities of translating these measurements to visual output. Gain insights into global vs local approaches, local scale and compression techniques, and uniform brightness considerations in tone mapping. This lecture is part of a comprehensive course covering basic and state-of-the-art rendering methods, including ray tracing, path tracing, and photon mapping, as well as the physics of light interaction and Monte Carlo methods.
Syllabus
Intro
Global vs Local Approach
Local Approach
Local Scale
Local Compression
Uniform Brightness
Tone Mapping Approaches
Literature
Questions
Taught by
Two Minute Papers