Overview
Syllabus
Introduction
Campaign overview
Game mechanics
Turn sequence
Seasons
Wind conditions
The model
Perfect information
Expose information
Personality
Team
AI subsystems
World information
Optimization
Analyzers
Analyzer Base
Financial System
Financial Analyzer
Validation
Summary
Diplomacy
Goal generators
Old system
Datadriven approach
Generators
Treaty Keys
Conditions
Condition
Target Group
List Limit
Faction Priority
Evaluation Criteria
Evaluation Value Function
Associated Criteria
Difference in the Game
Dynamics
Task Generation
Generator Task
Test Generator
Resource Allocation
Resource Allocation System
Resource Coordination System
Problem
Implementation
Top Places
Order of nodes
Taught by
ACCU Conference