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Explore the controversial use of the Standard Template Library (STL) in game development through this insightful conference talk from ACCU 2021. Delve into common criticisms and misconceptions about STL performance, behavior, and compilation times in the gaming industry. Examine practical examples of STL containers, learning where they excel and where alternatives might be necessary. Gain a comprehensive understanding of when to use STL in game development and when to consider other options. Benefit from the speaker's experience implementing STL in a CPU-bound production video game, and discover strategies for improving both the STL for game developers and fostering better discussions on the topic.