Overview
Syllabus
Intro
Prevalence
Consensus
QReactivity
Pseudo Experiment
Blood Pressure
Study
How long does the problem last
Can it be treated
Summary
Details
Medical Analogy
Most Addictive Games
Are Games Like Substances
High Risk Features of Games
Do game genres matter
SelfDetermination Theory
New Data
Dysregulated Coping
Measuring Gaming Disorder
Symptoms
Measurement
Where Kids Play
Access Matters
Technology Matters
Technology vs Gaming
Primary or Secondary
Ratings
No Screens in the Bedroom
Internet and Gaming
Latent Class Analysis
Gaming Industry Influence
Military Influence
Taught by
Mary Greeley Medical Center