Explore the strategic shift in Paradox Interactive's DLC model through this 2018 GDC conference talk. Discover how Henrik Fahraeus and Shams Jorjani explain the company's transition to a new downloadable content approach, detailing its advantages for both the developer and players. Gain insights into long-term planning for game development and content distribution in this hour-long session, which covers developmental topics such as game design, business management, and production strategies in the context of Paradox's evolving business model.
Overview
Syllabus
The Paradox DLC Model: Planning for the Long Term
Taught by
GDC